Game flying simulator "Letok" and game elements of badminton for vision correction and prevention

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PhD, Associate Professor A.V. Turmanidze1
A.A. Fomenko2
1State University of Management, Moscow
2Dostoevsky Omsk State University, Omsk

Keywords: muscles, vision, physiology.

Introduction. Training for tracking a flying object has a positive effect on the visual apparatus, especially when using a sports projectile, randomly moving in a limited field of view at various distances. However, persons with a low level of physical abilities and concomitant impaired vision are not able to maintain a high game pace [1]. There is a need to create a real gaming platform with moderate motor potential, but an increased level of visual concentration, regulated by a virtual simulator.
The aim of the study is to experimentally prove the effectiveness of using badminton players' game actions with the help of a game flight simulator for vision correction and prevention.
Methodology and organization of the study. The study group was formed by male (n=15) and female (n=15) students from among persons with visual disabilities aged 19.6±2.6 years. Visual acuity was recorded using the Tonoref II autorefkeratotonometer, the level of concentration during testing - according to the Bourdon method. Statistical analysis of the results was performed using the IBM SPSS Statistics 25 program.
The results of the study and their discussion. The initial visual indicators were at the level for both eyes V OD/OS,0,2/0,2 ± V OD/OS,0,3/0,3 (p<0.05). For three months, the study group trained their eyesight with the help of game exercises and badminton elements in classes on applied physical culture. The students' task was to keep the shuttlecock in the air at a certain height with a certain speed, which was regulated by a special simulator "Letok", transmitting data through an application on a smartphone. The final part of the experiment, when measuring the studied values, revealed an increase in vision indicators to V OD/OS,0,6/0.6 ± V OD/OS,0,8/0.8 (p<0.05). Attention concentration values also increased significantly from 7.2±0.29* to 9.4±1.32* and attention stability from 6.6±0.58* to 9.2±1.37*.
Conclusion. Performing game exercises three times a week for 20 minutes with the software and hardware complex "Letok" increases the parameters of visual acuity, improves concentration, which has a positive effect on the learning process.

Literature

  1. Integration of the virtual-real complex "Letok" into the training of visual acuity of SMG students / A.V. Turmanidze, A.V. Titov, A.A. Fomenko, etc. // Theory and practice of Physics. culture. 2021. No. 3. p. 23.